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Atropos - The Bane Elemental

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Atropos - The Bane Elemental Empty Atropos - The Bane Elemental

مُساهمة  Admin في الأربعاء فبراير 23, 2011 12:41 pm

Atropos - The Bane Elemental
Range: 400 | Move Speed: 305
Primary: INT
Str: 18 + 2.1 | Agi: 18 + 2.1 | Int: 18 + 2.1
Damage: 51 – 57 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.69 | Armor: 4
Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration. Lasts 20 seconds.
Level 1 - Reduces attack damage by 40%.
Level 2 - Reduces attack damage by 60%.
Level 3 - Reduces attack damage by 80%.
Level 4 - Reduces attack damage by 100%.
• The damage reduction is calculated based on the base damage and primary attribute of the target.
• Enfeeble has no effect on direct damage bonuses from items.
• Casting range: 1000
Mana Cost: 125
Cooldown: 15

Brain Sap (B)
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1 - Absorbs 90 HP.
Level 2 - Absorbs 160 HP.
Level 3 - Absorbs 230 HP.
Level 4 - Absorbs 300 HP.
• Damage type: pure
• Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
• Casting range: 600
Mana Cost: 125/150/175/200
Cooldown: 16
Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7 seconds.
• Damage type: HP removal
• Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
• Typing -disablehelp will prevent direct casting on allies.
• If the target recieves any type of damage except Nightmare, then it will wake up.
• The use of spells on the affected units can wake the target up without the caster falling asleep.
• In the first second of Nightmare the target will be invulnerable.
• Casting range: 500/550/600/650
Mana Cost: 165
Cooldown: 15 seconds
Fiend`s Grip (F)
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack and Transfers 5% of enemies max MP per second to you. Lasts 5 (6*) seconds.
Level 1 - Deals 100 (155*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell.
Level 2 - Deals 155 (215*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell.
Level 3 - Deals 215 (270*) damage and transfers 5% (10%*)of the max mana of the target per second. Target is disabled for the duration of the spell.
Mana Cost: 200/300/400
Cooldown: 100 Seconds
• Damage type: magical
• Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
• Fiend's Grip is a channeling spell.
• Damage and duration can be improved by Aghanim's Scepter (* shows the improved values).
• Casting range: 62

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المساهمات : 117
تاريخ التسجيل : 06/02/2011

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