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Kael - Invoker

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Kael - Invoker Empty Kael - Invoker

مُساهمة  Admin الأربعاء فبراير 23, 2011 12:34 pm

Kael - Invoker
Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.7 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 44 - 50 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Quas (Q)
Gives 1 HP regen per level per instance. Upon leveling this skill Invoker will gain +2 Strength.
Level 1 - Gives 1 HP regen per second per instance.
Level 2 - Gives 2 HP regen per second per instance
Level 3 - Gives 3 HP regen per second per instance
Level 4 - Gives 4 HP regen per second per instance
• Quas extends up to lvl 7 where it will give 7 HP regen per second per instance.
• Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0

Wex (W)
Gives 2% AS and 1% MS per level per instance. Upon leveling this skill Invoker will gain +2 Agility.
Level 1 - Gives 2% AS and 1% MS per instance.
Level 2 - Gives 4% AS and 2% MS per instance.
Level 3 - Gives 6% AS and 3% MS per instance.
Level 4 - Gives 8% AS and 4% MS per instance.
• Wex extends up to lvl 7 where it will give 14% AS and 7% MS per instance.
• Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0
Exort (E)
Gives 3 damage per level per instance. Upon leveling this skill Invoker will gain +2 Intelligence.
Level 1 - Gives 3 damage per instance.
Level 2 - Gives 6 damage per instance.
Level 3 - Gives 9 damage per instance.
Level 4 - Gives 12 damage per instance.
• Exort extends up to lvl 7 where it will give 21 damage per instance.
• Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0
Invoke (R)
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - Can have 1 invoked spell.
Level 2 - Can have 2 invoked spells.
Level 3 - Can have 2 invoked spells.
Level 4 - Can have 2 invoked spells.
Mana Cost: 20/40/60/80 (0 with Scepter)
Cooldown: 22/17/12/5 (16/8/4/2 with Scepter)
• The -invokelist command will give you list of spells that may be invoked.
• The arrangement of instances does not matter.
• Can be improved by Aghanim's Scepter (* shows the improved values).


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Spell Combinations:

Cold Snap (Y)

Key Combo: QQQ + R
Description: Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.
Cooldown: 20 sec.
Mana Cost: 100

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Ghost Walk (V)

Key Combo: QQW + R
Description: Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
• The slow effect works on magic immune units.
Cooldown: 60 sec.
Mana Cost: 300

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Tornado (X)

Key Combo: QWW + R
Description: Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Cooldown: 25 sec.
Mana Cost: 150

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EMP (C)

Key Combo: WWW + R
Description: Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.
• Affects magic immune units.
Cooldown: 25 sec.
Mana Cost: 125

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Alacrity (Z)

Key Combo: WWE + R
Description: Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 8 seconds. Cooldown: 15 sec.
Mana Cost: 50

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Chaos Meteor (D)

Key Combo: WEE + R
Description: Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.
Cooldown: 55 sec.
Mana Cost: 200

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Sun Strike (T)

Key Combo: EEE + R
Description: Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE. Units killed by Sunstrike will give experience to Invoker.
Cooldown: 30 sec.
Mana Cost: 175

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Forge Spirit (F)

Key Combo: QEE + R
Description: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Armor, damage, and life is based on Exort while mana, duration, and attack range is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.
• If both Quas and Exort are level 4 or higher, 2 spirits are summoned.
Cooldown: 30 sec.
Mana Cost: 75

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Ice Wall (G)

Key Combo: QQE + R
Description: Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Cooldown: 20 sec.
Mana Cost: 175

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Deafening Blast (B)

Key Combo: QWE + R
Description: Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exrot. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Cooldown: 40 sec.
Mana Cost: 200


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المساهمات : 117
تاريخ التسجيل : 06/02/2011

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