PhoeniX HERO
صفحة 1 من اصل 1
PhoeniX HERO
Icarus - Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0
Icarus Dive (D)
Icarus dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
Level 1 - 100 Damage, 2.0 Second Disarm
Level 2 - 150 Damage, 2.5 Second Disarm
Level 3 - 200 Damage, 3.0 Second Disarm
Level 4 - 250 Damage, 3.5 Second Disarm
• Damage type : magical
• Phoenix's trajectory has a 1400 length and 500 width.
• Total Travel Time: 2 seconds
• You can end the dive manually by pressing the hotkey again.
• Trees are destroyed in Phoenix's trajectory.
• Phoenix is magic immune during the dive.
Mana Cost: 100 Mana + 10% of Current HP
Cooldown: 40 Seconds
Fire Spirits (F)
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Level 1 - 10 Minimum Damage/Heal, 40 Maximum Damage/Heal
Level 2 - 15 Minimum Damage/Heal, 60 Maximum Damage/Heal
Level 3 - 20 Minimum Damage/Heal, 80 Maximum Damage/Heal
Level 4 - 25 Minimum Damage/Heal, 100 Maximum Damage/Heal
• Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type : magical
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• Spirit AOE: 400
• Subability Cast Range: 1200
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Target Fire Spirits (F)
Description: Targets a Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target.
Casting Range: 1200
Mana Cost: 75 + 10% of current HP
Cooldown: 35 Seconds
Sun Ray (R)
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Level 1 - Damage per second : 10 + 5% of target's max life. 10% movement speed slow.
Level 2 - Damage per second : 20 + 5% of target's max life. 16% movement speed slow.
Level 3 - Damage per second : 30 + 5% of target's max life. 22% movement speed slow.
Level 4 - Damage per second : 40 + 5% of target's max life. 28% movement speed slow.
• Laser width: 75
• AoE around main target: 175
• Damage type : pure
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
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Activate Movement (E)
Description: Icarus will drift towards the direction of the ray.
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time
Cooldown: Toggle On/Off
Supernova (V)
Icarus willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun
Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun
Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun
Mana Cost: 200
Cooldown: 110 Seconds
• Damage type : magical
• Burn AOE: 1000
• Only attacks from heroes (including illusions) can damage the sun.
• No ability can affect the sun.
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0
Icarus Dive (D)
Icarus dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
Level 1 - 100 Damage, 2.0 Second Disarm
Level 2 - 150 Damage, 2.5 Second Disarm
Level 3 - 200 Damage, 3.0 Second Disarm
Level 4 - 250 Damage, 3.5 Second Disarm
• Damage type : magical
• Phoenix's trajectory has a 1400 length and 500 width.
• Total Travel Time: 2 seconds
• You can end the dive manually by pressing the hotkey again.
• Trees are destroyed in Phoenix's trajectory.
• Phoenix is magic immune during the dive.
Mana Cost: 100 Mana + 10% of Current HP
Cooldown: 40 Seconds
Fire Spirits (F)
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Level 1 - 10 Minimum Damage/Heal, 40 Maximum Damage/Heal
Level 2 - 15 Minimum Damage/Heal, 60 Maximum Damage/Heal
Level 3 - 20 Minimum Damage/Heal, 80 Maximum Damage/Heal
Level 4 - 25 Minimum Damage/Heal, 100 Maximum Damage/Heal
• Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type : magical
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• Spirit AOE: 400
• Subability Cast Range: 1200
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Target Fire Spirits (F)
Description: Targets a Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target.
Casting Range: 1200
Mana Cost: 75 + 10% of current HP
Cooldown: 35 Seconds
Sun Ray (R)
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Level 1 - Damage per second : 10 + 5% of target's max life. 10% movement speed slow.
Level 2 - Damage per second : 20 + 5% of target's max life. 16% movement speed slow.
Level 3 - Damage per second : 30 + 5% of target's max life. 22% movement speed slow.
Level 4 - Damage per second : 40 + 5% of target's max life. 28% movement speed slow.
• Laser width: 75
• AoE around main target: 175
• Damage type : pure
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
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Activate Movement (E)
Description: Icarus will drift towards the direction of the ray.
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time
Cooldown: Toggle On/Off
Supernova (V)
Icarus willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun
Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun
Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun
Mana Cost: 200
Cooldown: 110 Seconds
• Damage type : magical
• Burn AOE: 1000
• Only attacks from heroes (including illusions) can damage the sun.
• No ability can affect the sun.
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