The Treant Protector HERO
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The Treant Protector HERO
Rooftrellen - The Treant Protector
Range: 128 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 3
Nature`s Guise (T)
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
• If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Mana Cost: 90/80/70/60
Cooldown: 3 seconds
Forest Sentinel (E)
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy who strays too close. Last for 8 minutes.
Level 1 - Spirit stuns for 1.5 seconds and deals 125 damage.
Level 2 - Spirit stuns for 1.75 seconds and deals 150 damage.
Level 3 - Spirit stuns for 2 seconds and deals 175 damage.
Level 4 - Spirit stuns for 2.25 seconds and deals 200 damage.
• Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500.
• When activated, the Forest Sentinel loses Permanent Invisibility and its Sight Range decreases to 100.
• Active Forest Sentinel searches for targets in 525 AoE.
• When an active Forest Sentinel hits a target, it transforms back into the passive form.
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Transform Sentinel (W)
Description: Toggles the state of the target Forest Sentinel.
Cooldown: 10 seconds
Mana Cost: 20
Mana Cost: 50
Cooldown: 85/70/55/40 seconds
Living Armor (V)
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Level 1 - Adds 3 armor and regenerates 2 hit point per second.
Level 2 - Adds 6 armor and regenerates 3 hit points per second.
Level 3 - Adds 9 armor and regenerates 4 hit points per second.
Level 4 - Adds 12 armor and regenerates 5 hit points per second.
• Can target structures
• Lasts for 40 Seconds
Mana Cost: 30/35/40/40
Cooldown: 7 seconds
Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 150/175/200
Cooldown: 160 seconds
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
Range: 128 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 3
Nature`s Guise (T)
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
• If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Mana Cost: 90/80/70/60
Cooldown: 3 seconds
Forest Sentinel (E)
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy who strays too close. Last for 8 minutes.
Level 1 - Spirit stuns for 1.5 seconds and deals 125 damage.
Level 2 - Spirit stuns for 1.75 seconds and deals 150 damage.
Level 3 - Spirit stuns for 2 seconds and deals 175 damage.
Level 4 - Spirit stuns for 2.25 seconds and deals 200 damage.
• Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500.
• When activated, the Forest Sentinel loses Permanent Invisibility and its Sight Range decreases to 100.
• Active Forest Sentinel searches for targets in 525 AoE.
• When an active Forest Sentinel hits a target, it transforms back into the passive form.
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Transform Sentinel (W)
Description: Toggles the state of the target Forest Sentinel.
Cooldown: 10 seconds
Mana Cost: 20
Mana Cost: 50
Cooldown: 85/70/55/40 seconds
Living Armor (V)
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Level 1 - Adds 3 armor and regenerates 2 hit point per second.
Level 2 - Adds 6 armor and regenerates 3 hit points per second.
Level 3 - Adds 9 armor and regenerates 4 hit points per second.
Level 4 - Adds 12 armor and regenerates 5 hit points per second.
• Can target structures
• Lasts for 40 Seconds
Mana Cost: 30/35/40/40
Cooldown: 7 seconds
Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 150/175/200
Cooldown: 160 seconds
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
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