Chen - The Holy Knight
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Chen - The Holy Knight
Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Penitence (E)
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells. Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
• Bonus damage will always be physical (reduced by armor), regardless of the damage source.
Mana Cost: 100
Cooldown: 14 seconds
Test of Faith (T)
If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
• Damage type: pure
• The amount of damage dealt is random.
• The -disablehelp command will stop an allied Chen from being able to teleport your hero with this ability.
Mana Cost: 175
Cooldown: 24 Seconds
Holy Persuasion (R)
Takes control of a target enemy unit.
Level 1 - 1 unit Max. 75 HP Bonus.
Level 2 - 1 unit Max. 150 HP Bonus.
Level 3 - 2 unit Max. 225 HP Bonus.
Level 4 - 3 unit Max. 300 HP Bonus.
When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.
Mana Cost: 100
Cooldown: 30/26/22/18 seconds
Hand of God (D)
Fully regenerates your converted creeps. Heals all allied heroes on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 200/300/400
Cooldown: 120 (30*) seconds
• Heals spell immune units.
• Aghanim's Scepter greatly improves the cooldown(* shows the improved values).
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Penitence (E)
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells. Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
• Bonus damage will always be physical (reduced by armor), regardless of the damage source.
Mana Cost: 100
Cooldown: 14 seconds
Test of Faith (T)
If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
• Damage type: pure
• The amount of damage dealt is random.
• The -disablehelp command will stop an allied Chen from being able to teleport your hero with this ability.
Mana Cost: 175
Cooldown: 24 Seconds
Holy Persuasion (R)
Takes control of a target enemy unit.
Level 1 - 1 unit Max. 75 HP Bonus.
Level 2 - 1 unit Max. 150 HP Bonus.
Level 3 - 2 unit Max. 225 HP Bonus.
Level 4 - 3 unit Max. 300 HP Bonus.
When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.
Mana Cost: 100
Cooldown: 30/26/22/18 seconds
Hand of God (D)
Fully regenerates your converted creeps. Heals all allied heroes on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 200/300/400
Cooldown: 120 (30*) seconds
• Heals spell immune units.
• Aghanim's Scepter greatly improves the cooldown(* shows the improved values).
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