TINY HERO
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TINY HERO
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
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