SandKing HERO
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SandKing HERO
Crixalis - Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 2
Burrowstrike (E)
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds.
Level 1 - Deals 100 damage, 350 casting range.
Level 2 - Deals 160 damage, 450 casting range.
Level 3 - Deals 220 damage, 550 casting range.
Level 4 - Deals 280 damage, 650 casting range.
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Area of Effect: 175
Mana Cost: 110/120/130/140
Cooldown: 11 Seconds
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds.
Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds.
• Damage type: magical
• If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible.
• Sand Storm is considered a channeling spell.
• Area of Effect: 300/350/400/550
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Caustic Finale (L)
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
• Caustic Finale is an Orb Effect.
• Damage type: magical
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Area of Effect: 400
Mana Cost: N/A
Cooldown: N/A
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 2 - Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 3 - Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%.
Mana Cost: 175/250/325
Cooldown: 140/120/100 (120/100/80 with Scepter)
• Damage type: magical
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King's current location, not where he first casted the spell.
• The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 2
Burrowstrike (E)
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds.
Level 1 - Deals 100 damage, 350 casting range.
Level 2 - Deals 160 damage, 450 casting range.
Level 3 - Deals 220 damage, 550 casting range.
Level 4 - Deals 280 damage, 650 casting range.
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Area of Effect: 175
Mana Cost: 110/120/130/140
Cooldown: 11 Seconds
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds.
Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds.
• Damage type: magical
• If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible.
• Sand Storm is considered a channeling spell.
• Area of Effect: 300/350/400/550
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Caustic Finale (L)
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
• Caustic Finale is an Orb Effect.
• Damage type: magical
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Area of Effect: 400
Mana Cost: N/A
Cooldown: N/A
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 2 - Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 3 - Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%.
Mana Cost: 175/250/325
Cooldown: 140/120/100 (120/100/80 with Scepter)
• Damage type: magical
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King's current location, not where he first casted the spell.
• The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
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