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Rotund`jere - Necrolyte

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Rotund`jere - Necrolyte Empty Rotund`jere - Necrolyte

مُساهمة  Admin الأربعاء فبراير 23, 2011 12:45 pm

Rotund`jere - Necrolyte
Range: 550 | Move Speed: 290
Primary: INT
Str: 16 + 2.0 | Agi: 15 + 1.7 | Int: 22 + 2.5
Damage: 44 – 48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Death Pulse (D)
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - Deals 75 damage and heals 50 HP.
Level 2 - Deals 125 damage and heals 75 HP.
Level 3 - Deals 200 damage and heals 100 HP.
Level 4 - Deals 275 damage and heals 130 HP.
• Damage type: magical
• Death Pulse can't be evaded by moving or blinking.
• Can heal magic immune units.
• Area of Effect: 400/450/475/500
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5

Heartstopper Aura (T)
The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.
Level 1 - Deals 0.4% of the max HP of the target per second.
Level 2 - Deals 0.6% of the max HP of the target per second.
Level 3 - Deals 0.8% of the max HP of the target per second.
Level 4 - Deals 1.0% of the max HP of the target per second.
• Damage type: HP removal
• Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Sadist (I)
Reveling in death and pain, the Necrolyte gains mana back for killing units.
Level 1 - Regains 12 mana.
Level 2 - Regains 24 mana.
Level 3 - Regains 36 mana.
Level 4 - Regains 48 mana.
• Sadist is also triggered by denies.
Mana Cost: N/A
Cooldown: N/A
Reaper`s Scythe (R)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
Level 1 - Deals 0.4 (0.6*) damage per hit point missing and stuns.
Level 2 - Deals 0.6 (0.9*) damage per hit point missing and stuns.
Level 3 - Deals 0.9 (1.2*) damage per hit point missing and stuns.
Mana Cost: 175(150)/340/500
Cooldown: 100/85/70 (70 at all levels with Scepter)
• Damage type: magical
• Disable works on magic immune units.
• Casting range: 600
• Can be improved by Aghanim's Scepter (* shows the improved values

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المساهمات : 117
تاريخ التسجيل : 06/02/2011

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