The Centaur Warchief HERO
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The Centaur Warchief HERO
Bradwarden - The Centaur Warchief
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3
Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun.
Level 4 - 250 damage, 2.75 second stun.
• Area of Effect: 315
Mana Cost: 85/100/115/130
Cooldown: 15 Seconds
Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit.
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
• The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than the amount the he can damage himself.
• Double Edge interrupts channeling spells and items.
Mana Cost: 0
Cooldown: 12
Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 - Returns 10 + 26% of Centaur's Strength as damage
Level 2 - Returns 10 + 34% of Centaur's Strength as damage
Level 3 - Returns 10 + 42% of Centaur's Strength as damage
Level 4 - Returns 10 + 50% of Centaur's Strength as damage
• This ability damages anything that attacks the Warchief, including towers.
Mana Cost: N/A
Cooldown: N/A
Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3
Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun.
Level 4 - 250 damage, 2.75 second stun.
• Area of Effect: 315
Mana Cost: 85/100/115/130
Cooldown: 15 Seconds
Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit.
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
• The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than the amount the he can damage himself.
• Double Edge interrupts channeling spells and items.
Mana Cost: 0
Cooldown: 12
Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 - Returns 10 + 26% of Centaur's Strength as damage
Level 2 - Returns 10 + 34% of Centaur's Strength as damage
Level 3 - Returns 10 + 42% of Centaur's Strength as damage
Level 4 - Returns 10 + 50% of Centaur's Strength as damage
• This ability damages anything that attacks the Warchief, including towers.
Mana Cost: N/A
Cooldown: N/A
Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A
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